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Originally posted by DogSoldierSPQR:Interesting development, Templar! It would make sense for them to fear us if we made that much of an impression on them but I didn't think the Devs would actually put it in hahaha!įrom what you can see in the game coding, mate, do you have any potential tips as to how we can get their fear levels that high? Does every Cannibal they lose give them a fear penalty, or is it specific actions you do? Keep doing independent tests like this, mate )Īs I'm sure there are developers keeping an eye on your thread, I have a suggestion for those wandering eyes :P./r/Games is for informative and interesting gaming content and discussions. Probably a bug, but its pretty cool having some cannibal groupies Crazy! You should build a base in their camps lol, become the leader. she didnt follow me at all once I came back home. This guy loved getting really close to me then praying everywhere I went but nope, he just wanted to look inside my base. I thought that leader guy was going to gank me. All of them completely ignore my presence unless I attack something! I ran for it, and they followed me! Now they just take it in turns chanting outside my base while their leader idley walks around the area. Scared the absolute crap out of me, as they ran RIGHT UP and then sat down and started praving. Turns out, if the cannibals fear you enough, they begin to worship you! Originally posted by TemplarGFX:So I have been playing with settings to help get a better understanding of what they do, by settings then really low and testing, and settings then really high and testing. What else do people REALLY want in a mod? Please keep in mind that some of the features of the mod previously were so complicated I am not going to bother with those again (like all the graphical modification keys, and the changes to the phone)Īlso, currently there is no marking on the menu to tell you the mod is installed. tell me if things are still working as expected. Possible to get more Vags and Armsy above ground at any timeĬreative mode (currently always on, and currently doesn't remove the required items from the hud) Less Mutants on the first few days, many more after a week Standard Combat more varied and more likely to break offĭefensive Combat more likely to break off, more likely to attack from flanksĭaytime Searching further, and remember player longerĭaytime Stalking from further away, more likely to use treesĭefault Stalking from further away, more likely to back off and to use trees Unzip into The Forest folder, it will replace 1 file (to revert your game, use Steams Local Verification) So I have decided to try my hand at modding The Forest again! I get soo many requests every single day I just can't take it anymore LOLīecause Im not really playing the game much at the moment, and the game has changes SO MUCH code-wise since I last modded, I need people to try things out for me